
About: Us
I co-founded the company and am currently leading my team in preparation for our official product launch.
Role
Co-founder
Time
Sep 2022 - Present
Work
Product Management, UX
Team
1 Researcher, 1 Designer
The Challenge
With a deep commitment to their DEI efforts, the Seattle-based Northwest School sought ways to better support their middle and high school students. The original task was to help with this initiative through a graduate school project, however, the creative process led my team and I to co-found a company after discovering a key need at the Northwest School and schools altogether.
MY approach
In leading the creation of our company, I have prioritized making research-based product decisions, facilitating a team-first culture, and leveraging insights from mentors to best navigate our creative journey.
I. context
It all started in Graduate School…
As part of a project within my Human-Computer Interaction master’s program, my teammates and I set out to collaborate with the Northwest School to help with their DEI initiatives for international students. I led our team’s pitch with school directors through a series of briefing meetings which resulted in a thorough understanding of their initiatives and collaboration buy-in.
PREVIOUS PRODUCT
A Personal Values Journaling Tool
assesment takeaway
Lack of User Research Led to Confusion
II. User REsearch
Gathering diverse perspectives
Moving into the project, we hypothesized that international students may be vulnerable to bullying and stereotypes based on secondary research. To test our assumptions, I co-designed our research plan using contextual inquiries and semi-structured interviews to cover the entire international student support ecosystem. Furthermore, as I interviewed key stakeholders, I used a snowball sampling strategy to integrate new stakeholders into our research as connections emerged via interviews. Through this, we discovered that international students were grappling with a distinct set of challenges compared to our initial assumptions.
Mission Statement
Our mission is to help individuals become their best self through positive personal transformation.
Market Map
Mission-Relevant Stakeholders
Analysis Takeaway
Current Target User Validation
III. Problem Definition
Getting the Problem Right
After analyzing the data from all interviewed stakeholders, three key challenges for international students emerged. Unbeknownst to the school administration, international students expressed the lack of social integration with domestic students as their biggest their challenge. Honoring their request for help, we decided to focus on this problem for our design challenge.
Generative ResearcH
User Needs Study Details
Key findings
Wrong Problem, Right Direction
problem statement
A Need for Variety, not Singularity
IV. Solution Definition
Getting the Solution Right
Having defined the problem, we then articulated out intended outcomes as well as our design principles to move into generating the most appropriate solution. As a team, we generated 120 solution candidates. I led the development of our design principles and facilitated the down-selection process by developing a Pugh Matrix to guide our rationale. Despite our desire to build a high-tech solution, we trusted our analysis and opted for a low-tech, yet incredibly promising direction.
Solution Criteria
The Four Keys to Success
Ideation
120 Solution Candidates
Down-Selection
Consensus Solution Direction
V. Competitive Analysis
Clarifying our Market Position
We conducted a competitive analysis of existing prompt card games to get a proper understanding of the market, the need for our product within the education space, and how to best develop our product’s game mechanics. Through this, we confirmed the need for our product’s unique value proposition within the school setting and leveraged insights from other games to scope our product’s gameplay experience.
Competition Analysis
Validated UVP Opportunity
UVP Inspiration Analysis
Learning from Other Markets
VI. Product Definition
Progress, not Perfection
We carried the momentum from our competitive analysis to further develop our product’s concept and details. I developed our overarching product strategy focused on showcasing students unique individuality while also celebrating commonality through collaboration. This strategy then served as our north star while finalizing features and designing our user journey map.
PROTOTYPING STRATEGY
RAPID Testing Method
lo-fi concept evaluation
Desireability: Role Validation
coded usability tests
MID-fi concept evaluation
Desireability: UX & Role Insights
hi-fi concept evaluation
Desireability: UX Validation
Feasibility: Engineering Validation
Mvp Pilot program
Viability: Pricing Strategy Validation
VII. usability studies
Rapid, Iterative, Testing & Experimentation
We conducted six rounds of usability tests using the RITE prototyping method to iteratively make changes to the game’s role and user experience as collected feedback from participants. In addition to leading tests and post-game discussions, I also developed internal evaluation forms for our team to asses our key metrics during testing as well evaluation forms for study participants. Through each round of testing we received increasingly positive feedback from participants as polished game dynamics based on their insights.
VII. go-to Market Strategy
Ready, Set, Go…
The positive usability testing results led to an invitation to meet with school directors to discuss officially launching the product within the school. I led our team in preparing for the meeting by developing a go-to market strategy and served as team led during discussions. The meeting resulted in a partnership to have the school serve as our first launch site and collaborative marketing campaign to promote the product within their nationwide network of ally-schools.
final deliverable
A Refined Product Scope
VII. Outcome
A Team Win
Within under a year of collaboration, the team and I were able to successfully pivot the product, win multiple start-up competitions, and generate ongoing conversations with venture capital firms.
The Business Win
A Successful Pivot
The Best Win